Gaming+the+Class+Seann+Dikkers

Gaming the Class Disrupting Class, What Video Games Have to Teach Us, etc.

Games are Leaning Forward Technologies.

97% of Teens Play! PEW Internet and American Life Project. 2008!

There is a digital divide. Skill Set and ability to play is important. There is an exclusivity to being an insider.

Developmental Process...
 * Additions
 * Games as additions.
 * Discourse
 * Being able to talk about it gives you hook points with kids
 * Extra Credit
 * Let them bring in games that are relevant
 * Homework Option
 * Accept a game mod as a project
 * Unique Experiences
 * Books provide you thoughts
 * Game designers help you do the same thing
 * ARIS--Augmented Reality and Interactive Storytelling (ARISgames.org)
 * Free. Works with Google maps
 * Bike Box
 * Situated story telling
 * Dow Day
 * A situated documentary about two days in 1967 (Nam protest against Dow.)
 * Mentira
 * Map...drop dots... go to the dots...get the information... PLACE BASED HISTORY. Serious study required to make this work well.
 * Supplemental
 * Games as supplements
 * Kids at the SD Zoo, sat down to go online and do the worksheet. 10 minutes online = 5 hours of walking.
 * Review Games. Not simulated spaces..really flash cards.
 * Playing Games. Civilization, Etc.
 * Designing... build your own game kids... not only understanding the material, but using it in an interesting fashion.
 * Multi-modal integration...Jason Project.
 * Multi-modal integration...Jason Project.


 * Using gaming in class
 * Set-up
 * Montessory Resources
 * Pairing-- arguing is good, because they build models to prove your point.
 * Teacher as mentor
 * students as designers
 * data collection--with a purpose
 * student articulation
 * Students show their awesomeness
 * Coaster creator is part of the Jason Project.
 * The future
 * WOW based writing class-- adolescent boys want to write to develop characters.
 * Writing guild is an outgrowth
 * Character Development
 * Twitter feed for an outline (@WOWinSchool)
 * Quest Atlantis-- avatar collects data for problem solving.
 * Games as a new pedagogy.
 * Politics as a Flash Mob. Obama's campaign. Tea Party Movement.
 * Games have mechanics The Big 5
 * Rewards social and redeemable points and recognition.
 * How can I build something here?
 * Level progress with benefits
 * How do I progress?
 * Collecting sets, things and "braggables"
 * How can I show off how great I am?
 * Customization elements
 * How can I personalize this for me?
 * Real time help systems and feedback
 * How do I engage my community.
 * Real time help systems and feedback
 * How do I engage my community.

Real Time Research (book) -research as a game.

Lee Sheldon's Class... experience points and levels. Based on WOW.

Quest to Learn

Gaming Matters